Hi-Lo, higher or lower? Rules, points and counting methods

Two cards, one question. Is the face-down card higher or lower than the face-up one? Hi-Lo can be understood in half a minute and is still more than just guessing because it is played with a real deck of 52 cards. Each card that falls shifts the chances of the next round. You can get started straight away below, including all the rules and the complete counting method. Score 0 Record 0 Life Hi Lo Series 0 Record 0 Map 1 / 30 Current Map 77 Next Map No map played yet Powered by online casinos

Out of!

No lives left.

Points0 Best Series0 Rounds0

This is how a round goes

Links liegt eine Karte offen, rechts liegt die nächste verdeckt. Du tippst auf Höher oder Tiefer, die Karte dreht sich um, und die Runde ist entschieden. Gezogene Karten wandern nicht zurück in den Stapel. Deshalb nennen die Prozentzahlen unter den beiden Knöpfen die echte Trefferchance aus den Karten, die noch im Stapel liegen. Geschätzt wird dort nichts.

Exit Points Life series
Guessed right According to the formula below Remains Increases by 1
Guessed wrong No One gone Back to 0
Push, same rank No Remains Stand still
When pushing, the only thing that counts is rank. Whether it's spades or hearts doesn't matter. So an eight on an eight doesn't cost you a life and doesn't bring you anything either.

How the points are created

Je unwahrscheinlicher dein Tipp war, desto mehr bringt er. Wer bei einer Zwei auf Höher setzt, hat es leicht und bekommt entsprechend wenig. Wer bei einem König trotzdem Höher wählt und Recht behält, kassiert das Vielfache. Dazu kommt ein Zuschlag für jede Runde, die du schon in Folge getroffen hast. Punkte = (10 + (1 − Trefferchance) × 50) × (1 + Serie × 0,1) Die Serie wird bei zehn gedeckelt, mehr als der doppelte Wert ist also nicht drin. Damit liegt das Maximum bei 120 Punkten in einer einzigen Runde.

Example chance Without series Series 5 Series 10
2, tip higher 94% 13 20 26
7, tip higher 55% 33 50 66
10, tip higher 31% 44 66 88
King, tip higher 8% 56 84 112
These values ​​apply to a fresh deck. During the current game they move with every card that has already fallen.

Extra life and series

Five correct tips in a row will add a life. The little lines under the hearts show you how far you are to the next one. You cannot collect more than five lives, and a single mistake resets the score to zero. Spent lives do not disappear, they continue to exist as a gray heart. This means you can always see how much buffer is left.

Why counting makes the difference

This is where luck separates from skill. Because the deck is not shuffled, each revealed card changes the situation for all subsequent rounds. If the high cards have already fallen, a bet on lower becomes safer, even though the open card doesn't look that low. A practical example. An open eight appears neutral because there are approximately the same number of ranks above and below it. But if six of the eight queens, kings and aces are already gone, the calculation tilts significantly towards lower. The game takes exactly this shift into account in the background and displays it openly in the Easy and Medium levels. At the professional level, the percentages remain hidden; you have to count them yourself. If you keep an eye on the cards that have fallen, you can recognize such moments and use them for a long series. This is the same idea that goes into counting cards at the blackjack table, only without the stakes and without the risk.

The three stages in comparison

Jede Stufe hat ein eigenes Rundenziel und eine eigene Bestenliste. Der Rekord wird getrennt gespeichert, ein Wechsel der Stufe startet ein neues Spiel.

Level Round Life Percentages Created by
Light 20 4 Visible 53%
Medium 30 3 Visible 19%
professional 51 3 Covert 6.8%
The last column shows the proportion of games that reach the end with optimal typing. We determined the values ​​in a simulation with at least 100,000 runs per stage. They are an upper limit because they assume that the mathematically better side is chosen in each round.

Control with mouse and keyboard

Higher and Lower can be clicked or operated with the up and down arrow keys. So that the arrow keys don't interfere with scrolling through the page, they only work when the game has focus. A click on one of the two buttons is enough, alternatively you can move there using the tab key. The keyboard then remains usable throughout the game. In the end screen, the enter key starts a new round, you can do this at any time via New Game at the top.